![]() The episode cunningly distracts us: By having the Ferengi interrupt the war games between Picard and Riker, the story doesn't have to offer up a resolution in which one of them actually wins. (Another cameo I found amusing was by Glenn Morshower - the always reliable Aaron Pierce on 24 - as Ensign Burke.) Honestly, I could've done without the Ferengi altogether. Armin Shimerman makes another appearance here as yet another Ferengi. The show's plot twist is that a real Ferengi ship shows up in the middle of the simulation and opens fire on the Enterprise, leading to a real test of improvised tactics. This sends Data on an over-analytical search through his systems to find the "problem." The scene where Picard sets him straight is classic Picard - thoughtful, firm, reassuring. There's also a subplot where Pulaski sets up a match of Strategema between Data and the arrogant Kolrami (Pulaski hopes to deflate Kolrami's ego), and Data ends up losing. Another involves Worf creating an illusion that looks like something real (a Romulan Warbird) in an environment that's supposed to be all simulated. One tactic involves Wesley playing the innocence routine "to shut down a science project" in order to steal some antimatter from the Enterprise. I enjoy stories about tactics and cunning, and this is a good one from TNG. He and his crew must improvise a way to compete in a battle where they are outmanned, outgunned, and, well, out-everythinged. (The theme of the show is sizing up people and situations.) Riker takes command of the derelict USS Hathaway to oversee a crew of 40, hand-picked from the Enterprise. In an observant detail of one sizing up someone else, Worf says the lack of any direct challenge essentially invalidates the reputation. Schmitt for the starting-point of this calculator.Star Trek: The Next Generation "Peak Performance"Īs a result of the Borg threat (a nice little nod to continuity, that), Starfleet orders Picard and Riker to go head-to-head in a simulated battle as part of a new program to develop tactical skills among Starfleet crews, which Picard notes "is not a military organization." Along to observe is brilliant war strategist Kolrami (Roy Brocksmith), from a race of strategy masterminds that no one has dared challenge for centuries. It was also made for sake of easy access on our own site, but the credit still goes to Stephen R. The calculator below has been improved in output format, showing years, days, months and seconds instead of just # years/days + decimals. Schmitt, and all credit to for the research goes to him, in how he found the references needed to make a comprehensive and accurate formula. It is based on the conclusions made by Stephen R. This is the official Warp Factor Calculator for Star Trek: Theurgy. Star Trek: Theurgy Warp Factor Calculator Warp speeds in the original series were based on a different scale. Warp 10 is infinite speed that cannot be reached. The calculator determines the speed according to the warp scale used in Star Trek: The Next Generation Deep Space 9 and Star Trek: Voyager. If the warp factor is too large, or you have used a comma (,) instead of a period (.), the results will display: NaN (Not a Number) All entries are cleared by pressing the Clear Log button. The calculator is operated by entering a warp factor number that is greater than 0 but lower than 10, followed by choosing the distance in light-years, and then pressing the Energize! button. Warp Factor Calculator Skip to main content ↑ ↓ Star Trek: Theurgy
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